Sothink SWF Easy - Using Button

Add Button

There are following ways to add buttons to your animation:

  • Use built-in resources
    Select the button image you like in the Resource panel and choose it to canvas.
  • Use files from a swf file
    You can directly import buttons from a swf file. In the resource panel, click the Sothink SWF Easy button and choose a swf file in your computer. When you double click this file, the program will decompile its components and list them below. Then you can select a button in the Buttons folder and drag it to your animation.

Edit Button

Select the button on canvas, and the Properties panel will turn to be the one for button. There are several tabs in Properties panel. Under each tab, you may set many properties for the button and edit it to be the one you like.

Sothink SWF Easy


In this tab, you can input the name of the button and check the "Serve as mask" option to check to use the element as a mask layer. You can define other properties including position and size setting.

Click here to see more about position and size setting.

A button usually contains text, shape and sound, which are also can be edited. If you want to change the button text, you may directly replace it through option Change Button Text. And button Advanced under tab Properties is for leading you to set that better.

Click here to see more about Advanced setting.

Color Transform

In this tab, you can transform color of an element. When you finish transformation, the whole element turns to be one specified color you transform.

Click here to see more about Color Transform.


You can add link to button by using ActionScript. Besides that, some other event or action could be added to button as well.

Click here to see more about Action.


The Output displays information that helps users troubleshoot the animation and view the value of an expression in the scripts.

Click here to see more about Output.

Save Button

Right-click the button and choose "Export" from the context menu. This button will be saved as *.glb format. So you can use it directly in other animations.






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